Sep 14, 2010

Playing Video Games Enhances Decision-Making


Don't tell that guy blasting rampaging zombies to smithereens in his favorite video game that he's getting lessons in efficient decision making.

Wait until he's done to deliver this buzz kill: Playing shoot-'em-up, action-packed video games strengthens a person's ability to translate sensory information quickly into accurate decisions. This effect applies to both sexes, say psychologist Daphne Bavelier of the University of Rochester in New York and her colleagues, even if females generally shun video games with titles such as Dead Rising and Counter-Strike.

Action-game players get tutored in detecting a range of visual and acoustic evidence that supports increasingly speedy decisions with no loss of precision, the scientists report in the Sept. 14 Current Biology. Researchers call this skill probabilistic inference.

"What's surprising in our study is that action games improved probabilistic inference not just for the act of gaming, but for unrelated and rather dull tasks," Bavelier says.

Unlike slower-paced video games that feature problems with specific solutions, action video games throw a rapid-fire series of unpredictable threats and challenges at players. Those who get a lot of practice, say, killing zombies attacking from haphazard directions in a shifting, postapocalyptic landscape pump up their probabilistic inference powers, Bavelier proposes.

Psychologist Alan Castel of the University of California, Los Angeles, calls the new study "thorough and intriguing." Much remains to be learned, though, about whether and to what extent video-induced thinking improvements aid other skills, such as pilots' ability to land airplanes in challenging conditions.

Bavelier's group tested 11 men who reported having played action video games at least five times a week for the past year and 12 men who reported no action video game activity in the past year. Participants in each group averaged 19 to 20 years of age.

Men in both groups looked at dot arrays on a computer screen and had up to two seconds to indicate with an appropriate keystroke the main direction in which each set of dots was moving. Arrays ranged in difficulty, with some having almost all dots moving in the same direction and others having slightly more than half the dots moving in the same direction.

Read more at Discovery News

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