Showing posts with label Decision-Making. Show all posts
Showing posts with label Decision-Making. Show all posts

Jul 12, 2022

Video game players show enhanced brain activity, decision-making skill study

Frequent players of video games show superior sensorimotor decision-making skills and enhanced activity in key regions of the brain as compared to non-players, according to a recent study by Georgia State University researchers.

The authors, who used functional magnetic resonance imaging (FMRI) in the study, said the findings suggest that video games could be a useful tool for training in perceptual decision-making.

"Video games are played by the overwhelming majority of our youth more than three hours every week, but the beneficial effects on decision-making abilities and the brain are not exactly known," said lead researcher Mukesh Dhamala, associate professor in Georgia State's Department of Physics and Astronomy and the university's Neuroscience Institute.

"Our work provides some answers on that," Dhamala said. "Video game playing can effectively be used for training -- for example, decision-making efficiency training and therapeutic interventions -- once the relevant brain networks are identified."

Dhamala was the adviser for Tim Jordan, the lead author of the paper, who offered a personal example of how such research could inform the use of video games for training the brain.

Jordan, who received a Ph.D. in physics and astronomy from Georgia State in 2021, had weak vision in one eye as a child. As part of a research study when he was about 5, he was asked to cover his good eye and play video games as a way to strengthen the vision in the weak one. Jordan credits video game training with helping him go from legally blind in one eye to building strong capacity for visual processing, allowing him to eventually play lacrosse and paintball. He is now a postdoctoral researcher at UCLA.

The Georgia State research project involved 47 college-age participants, with 28 categorized as regular video game players and 19 as non-players.

The subjects laid inside an FMRI machine with a mirror that allowed them to see a cue immediately followed by a display of moving dots. Participants were asked to press a button in their right or left hand to indicate the direction the dots were moving, or resist pressing either button if there was no directional movement.

The study found that video game players were faster and more accurate with their responses.

Analysis of the resulting brain scans found that the differences were correlated with enhanced activity in certain parts of the brain.

"These results indicate that video game playing potentially enhances several of the subprocesses for sensation, perception and mapping to action to improve decision-making skills," the authors wrote. "These findings begin to illuminate how video game playing alters the brain in order to improve task performance and their potential implications for increasing task-specific activity."

The study also notes there was no trade-off between speed and accuracy of response -- the video game players were better on both measures.

Read more at Science Daily

Jun 8, 2022

New theory of decision-making seeks to explain why humans don't make optimal choices

A new theory of economic decision-making from Mina Mahmoudi, a lecturer in the Department of Economics at Rensselaer Polytechnic Institute, offers an explanation as to why humans, in general, make decisions that are simply adequate, not optimal.

In research published today in the Review of Behavioral Economics, Dr. Mahmoudi theorizes an aspect of relative thinking explaining people may use ratios in their decision-making when they should only use absolute differences. The inverse is also possible.

To explain this behavioral anomaly, Dr. Mahmoudi has developed a ratio-difference theory that gives weight to both ratio and difference comparisons. This theory seeks to more accurately capture the manner by which a boundedly rational decision-maker might operationally distinguish whether one alternative is better than another.

"Effectively solving some economic problems requires one to think in terms of differences while others require one to think in terms of ratios," Dr. Mahmoudi said. "Because both types of thinking are necessary, it is reasonable to think people develop and apply both types. However, it is also reasonable to expect that people misapply the two types of thinking, especially when less experienced with the context."

Past studies have shown that when given the opportunity to save, for example, $5 on a $25 item or a $500 item, people in general would put in more effort to save the money on the lower-cost product than the more expensive item. They believe they are getting a better deal because the ratio of cost to savings is higher. In fact, the $5 saved is the same for both items and the perfect, or optimal choice, would be to look at the absolute savings and work equally hard to save each $5. People should use differences to solve this problem, but many seem to make unreasonable decisions because they apply ratio thinking.

"Understanding how the cognitive and motivational characteristics of human beings and the operating procedures of organizations influence the working of economic systems is of critical importance," Dr. Mahmoudi said. "Many economic behaviors such as imitation occur and many economic institutions like inventories exist because people cannot maximize or because markets are not in equilibrium. Our model provides an example of a behavior that occurs because people cannot maximize."

Read more at Science Daily